Children, Games and Learning
8 06 2008
I just read the article Does Easy Do It? Children, Games, and Learning by Seymour Papert (1998). There are quite a few points in this article i dont agree with, but here is the main one i do agree with.
Papert’s initial claim is that “Shavian reversals – offspring that keep the bad features of each parent and lose the good ones – are visible in most software products that claim to come from a mating of education and entertainment.” Athough this may have been true 10, or even 5 years ago, i think i have to disagree for a number of programs and software products that are around today. Papert focuses mainly on one bad example, to demonstrate his point, and in doing so I feel he oversimplifies his whole argument (though he does admit this himself). The example he chooses is of a game that makes absolutely no advantage of the benefits of using technology and games together as an education tool. Doing sums on a computer is much the same as doing them on a piece of paper to me. It is for this reason that i believe a lot (maybe even the majority?) of programs designed for childrens educational purposes TODAY have moved past this idea. There are so many programs that allow the student to be in control of their learning, or at least a major participant, rather than just ‘being instructed’ in a different way. Some examples of these i have ever experienced myself this semester, such as Comic Life, Scratch, and the most recent, Digital Storytelling. Using these software programs students can produce work that is fun, creative, and individualized, as well as educational.
I agree completely with Papert when he makes the point that the types of games such as his example of the math problems on a road (read his article for more detail!) is the very worst of curriculum development and gaming combined. No kid picks up a game because it is easy, they enjoy the challenge of games, so that when they reach the end, or the next level they feel they have achieved something (for example in Halo or GTA).
“What is best about the best games is that they draw kids into some very hard learning…game designers have a better take on the nature of learning than curriculum designers… Their livelihoods depends on millions of people being prepared to undertake the serious amount of learning needed to master a complex game.”
Image from: http://img.dailymail.co.uk/i/pix/2007/06_02/49GamesDM_468×354.jpg
Tags : gaming, play
Categories : Uncategorized
